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Rules for Fanatics Sportsbook

Effective Date: September 9, 2024

Introduction

The general betting rules set out here are subject to modification at any time at the sole discretion of Fanatics Sportsbook, subject to regulatory approval. Revisions will be binding and effective immediately on the posting out to customers of such rule changes and any bets accepted after the rule changes have been posted shall be governed by the new rules. There are exceptions or variations to these rules for certain sports. Sport-specific rules will take precedence over the general betting rules where there are exceptions or variations made. Player specific markets and same-game parlays have a unique set of rules which are also included in this document. Fanatics Sportsbook customers should make themselves aware of all of the House Rules affecting any market on which they wish to place a bet. Whilst every effort is made to offer a comprehensive rulebook, any matter that is not covered by these rules will be decided on an individual basis by Fanatics Sportsbook.

General Betting Rules

Customer Contacts

Players are instructed to submit complaints or disputes in writing as soon as is reasonably practicable following the date of the original transaction to which the claim or dispute refers. Complaints may be submitted to Fanatics Sportsbook Customer Service. To the extent that a player is not satisfied with Fanatics Sportsbook’s response, they may contact the Pennsylvania Gaming Control Board (PGCB) by completing a Patron Dispute Complaint Form on the PGCB’s website or by contacting the PGCB at:

Pennsylvania Gaming Control Board

303 Walnut Street

Harrisburg, PA 17106

Phone: 717-346-8300

Prohibited Patrons

Fanatics Sportsbook will not accept or payout any wagers from Prohibited Patrons including:

Anti-Money Laundering Standards

Wagers are subject to Anti-Money Laundering (AML) standards, including triggers and requirements for filing of Currency Transaction Reports and Suspicious Activity Reports. Structuring of bets to avoid federal currency transactional reporting thresholds is strictly prohibited.

Funding of Wagers

Customers may fund their Fanatics Sportsbook account using any of the following methods: (1) debit cards; (2) PayPal; (3) Venmo; (4) ApplePay; (5) Online Banking; (6) PaySafe Cash; or (7) wire transfer.

Wager Type Calculations

 

Fanatics Sportsbook provides customers with the option to display odds in decimal format, which will be displayed rounded to the second decimal place. Payout amounts will be calculated based on the full decimal value of the bet and then rounded to the nearest two decimal places (cents).  

Notification of Odds or Line Changes

Fanatics Sportsbook displays real time-lines, current odds, and potential payouts when placing wagers. Line change notifications may occur at any time during the wager placement process. Customers will be notified within the betslip if any odds for their selection(s) change against their favor. Fanatics Sportsbook may automatically accept odds changes that occur after bet placement in the customer’s favor.

Fanatics Sportsbook only accepts wagers on currently posted terms unless otherwise noted for a specific circumstance.

Wager Resulting

Types of Wagers Accepted

Amendments to events

Additional Time

In-Play Betting

Market Settlement/Re-Settlement

Amendment/Cancellations to Futures Markets

Where a futures market has different rules these will be referred to in the Sport-Specific Rules. In the absence of these rules the following will apply in general to all futures markets.

Abandoned, Suspended, Canceled, Postponed or Forfeited Events

These rules should be referred to in the absence of a Sport-specific ruling. Where such ruling exists it shall take precedence over the rules laid out in this section of the rulebook.

Dead Heat Settlement

Obvious Errors

Fanatics Sportsbook makes every effort to ensure that it does not make any obvious errors when accepting bets. However, if as a result of technical failure or human error, a bet is accepted in obvious error, Fanatics Sportsbook reserves the right to, subject to regulatory approval, either:

Obvious errors include, but are not limited to, the following:

Duplicated Events/Selections

Fanatics Sportsbook will endeavor to prevent customers from betting on duplicated versions of the same selection, whether these are housed within one event or across multiple events. For example, if the same selection is offered simultaneously in both the pre-match and in-play section of the product offering, it will normally be placed under a restriction to ensure that these two selections cannot be placed in a parlay together, preventing customers from receiving greater odds for placing the same bet twice at an increased price. Similarly, opposite outcomes from the same event will be placed under the same restriction, preventing customers from placing bets that have no logical chance of winning as selections are in conflict with each other.

Maximum Payouts

For all events the maximum payout limits apply on a per day basis. The maximum payout limits refer to the total returns on your bets, excluding your original stake. The maximum payouts shown below are shown in U.S. Dollars. If bets are placed in another currency, the maximum payout will be converted using the applicable exchange rate on the day of settlement of the bets. The maximum payout limit applies on a personal basis, but where Fanatics Sportsbook has reason to believe that a customer has acted as a group to circumvent these limits and produce multiple accounts or retail tickets, we reserve the right to limit this customer or group of customers to a single maximum payout.

The maximum payout for all events is currently $1,000,000. Exceptions will be listed within this section of the rulebook where appropriate.

Odds Boosts

Odds Boosts are offered as a promotional bet on specific selections or markets. Odds Boosts can be offered as a single wager, or a packaged parlay consisting of two or more selections.

If any selection within an Odds Boost is void under our Sportsbook House Rules or Sport-Specific Rules, the remaining selections will be used to determine the outcome of the wager at revised odds to reflect this. We will endeavor to keep the price boost reflected in the odds of the remaining leg(s).

Parlays

A parlay bet consists of two or more legs. A leg is defined as a chosen selection in any individual event market.

Same Game Parlay

A Same Game Parlay bet consists of two or more legs within the same event, allowed only on eligible Same Game Parlay events, or offered as a pre-packaged selection within the event by Fanatics Sportsbook. Same Game Parlay prices reflect the fact that some outcomes within an event are related, and therefore odds offered may be different to the full multiplied odds of all outcomes.

Teasers

A teaser bet consists of two or more legs offered at predetermined odds, where a spread or total market is moved to an alternate line. A leg is defined as one or more chosen selections in any individual event market.

Cash Out

Cash Out is a feature which is offered on selected singles and parlays. Cash Out allows you to amend your original bet by settling your bet (or a portion of your bet) early, without having to wait for the event to finish.

Miscellaneous

Sport-Specific Rules

As stated in the general rules section, these rules are to take precedence over the general rules where there is duplication. For example, if a general rule states that results will be considered official after 24 hours, but the Sport-specific rule uses a time period of 48 hours, then the sport-specific 48 hour ruling will be used.

Football

General Football Rules

Football Market Rules

Moneyline

Generally a 2-way market based on the outcome of the game. The 2-way Moneyline is inclusive of Overtime and is a bet on the winner of the event.

1st/2nd Half & 1st/2nd/3rd/4th Quarter Moneyline

Generally a 2-way market based on the outcome of a nominated portion of the game. All markets are exclusive of overtime with the exception of Match and 2nd Half markets, both of which include overtime.

Point Spread/Handicap (Including 1st/2nd/3rd/4th Quarter & 1st/2nd Half Point Spread/Handicap)

A point spread/handicap bet allows the customer to bet on whether a team with a minus spread will win by more than a specific number of points, or a team with a plus spread will win outright or lose by less than a specific number of points.

A point spread or handicap bet applies the stated spread to the chosen selection and considers this number to be added or subtracted from the final score. All markets are exclusive of overtime with the exception of Match and 2nd Half markets, both of which include overtime.

Total Points & Total Team Points (Including 1st/2nd/3rd/4th Quarter & 1st/2nd Half Total Points)

A total points bet provides an opportunity to bet on whether the number of points scored in the game or by a team (within a stated time period) will be less than or greater than the number offered. All markets are exclusive of overtime with the exception of Match and 2nd Half markets, both of which include overtime.

Winning Margin

This market offers the customer the chance to bet on what the margin of victory will be, choosing from a selection of points bands, for example 1-9 points, 10-19 points etc. The market can be offered with either team specific or general game based selections. Overtime will count towards the settlement of this market.

Double Result (Also referred to as Half-Time/Full-Time)

This market offers the customer the chance to bet on what the result of the game will be at Half-Time and the end of Regulation time. Overtime does not count towards the settlement of this market. The tie is offered on both the half-time and full-time element of the bet, meaning all combinations within the regulation period of play are offered. If the game is suspended before the completion of regulation time, then the market will be resulted as a void.

Correct Score

This market offers the customer the chance to bet on what the exact score of the game will be at the end of play, including overtime where necessary. Selections can be offered without being attributed to a specific team, or with the named teams being allocated one of the two totals each. For example, a selection such as “24-21” would be a winner if either team won by such a scoreline, whereas “Team A 24- 21 Team B” would require the exact score to be achieved by each team.

Will There Be Overtime

A 2-way market offering the options of ‘Yes’ or ‘No’ as to whether the match will result in a tie at the end of regulation, resulting in a period of overtime.

Make New First Down on Current Drive

 

All new 1st down markets are resulted on the listed drive. Results are graded as follows:

 

 

A first down shall be credited on each touchdown resulting from rushes or forward passes, regardless of the distance covered.

Make X Yard Line on the Current Drive

 

All Make X Yard line on current drive markets are resulted on the listed drive. Yard line is determined at the end of each play. Results are graded as follow:

 

 

Rushing Yards/Passing/Receiving Yards to get on the Current Drive

 

Results are graded as follows at the end of each drive, negative yards will be included

 

 

Team Rushing Yards/Passing Yards/Receiving Yards to get in X half/ X quarter

Results are graded as follows at the end of each quarter/half, negative yards will be included

 

Next Play Yards Gained

 

All next play yards gained markets are resulted on the listed play. As an example, this market would be graded as follows:

 

 

Player to Catch a Pass on Current Drive

 

All player to catch a pass on current drive markets are resulted on the listed drive. Any reception negated by a review or challenge will not count. All player to catch a pass on current drive markets are action regardless of whether or not the selected player takes part in the drive. Results are graded as follows:

 

 

Touchdown Scorer In Current Drive (will one of the listed players score an offensive touchdown in the current drive?)

 

 

What Will Happen In Current Drive (will the listed outcomes take place on any play in the listed drive?)

 

Highest Scoring Half

A 2-way market offering the option to bet on which half will contain the most points scored. The market will be deemed a dead-heat and settled as void if the scores are equal in each half.

Highest Scoring Quarter

A 4-way market offering the option to bet on which quarter will contain the most points scored. The market will be settled using dead-heat rules if two or more quarters are tied for the highest score.

Defensive/Special Teams Touchdown Scored

A market offering the option to bet on whether a touchdown will be scored by the Defense or Special Teams unit.

First Team to Score

 

A 2-way market offering the option of which team will score first in the game.

 

 

Last Team to Score

 

A 2-way market offering the option of which team will score last in the game

 

 

First Team to Score Wins Game

 

A 2-way market offering the option of which team will score first and win the game.

 

Race to X Points (Offered in Match, 1st/2nd Half & 1st/2nd/3rd/4th Quarter)

A 3-way market offering the option to bet on which team will be the first to reach a stated total number of points, with a third option provided for neither team to reach the stated total.

First Offensive-Play

A 2-way market offering the option of whether the first offensive play from scrimmage will be a running or passing play.

First Punt/Field Goal

 

A 2 or 3-way market offering the option of which team will record the first punt/field goal.

 

First Turnover Type/First Team to commit a Turnover

A 2-way market offering the option of what the first turnover of the game will be, or which team will commit the turnover.

Drive To Cross X Yard Line

A market offering the option to bet on whether a nominated offensive drive will advance past a stated yard line on the field. In the event of time expiring in the 2nd or 4th quarter during the drive any positive scrimmage yards credited for the final play will count towards settlement. For example if the ball is snapped from the opponent 40 yard line with 3 seconds remaining in the 2nd quarter and a pass is completed for 23 yards, the ball will be considered to have advanced to the opponent 17 yard line.

Offensive Score on 1st Drive of the Game

A market offering the option to bet on whether the first offensive possession of the game will result in a touchdown or field goal.

Team To Win/Score in/Lead in Each Quarter/Half

A market offering the option to bet on whether a team will satisfy the stated criteria between the commencement of play and before the expiration of time in each of the given periods of play. These markets are exclusive of overtime. For example, for a team to be considered to have won each quarter, they must outscore their opponent in each independent quarter of play.

Next Play Result Markets

A market offering the option to state which of the predetermined criteria the nominated play will satisfy.

Results will be graded as follows:

 

First Down occurs when the offense successfully gains enough yards to earn a new set of downs, not including a touchdown.

Short of First Down occurs when the play fails to achieve a first down or after a turnover on down.

Turnover occurs when the play results in a punt, interception, fumble recovered by the opposition, missed field goal, or a touchdown/safety by the defensive team.

Offensive score occurs when the offensive team scores a touchdown or field goal.

Opening/Next/Xth Kickoff to be a Touchback

A 2-way market offering the option to bet on whether the nominated kickoff will result in a touchback. Competition specific rules vary for which actions result in a touchback, and customers should refer to these rules before placing a bet in the event of uncertainty.

Extra Point To Be Made/Missed

A 2-way market offering the option to bet on whether a nominated kicked extra point will be successful following a touchdown. Alternatively, this market may be offered to provide the option to bet on whether any Extra Point attempt will be missed during the game. For this market to have action at least one Extra Point must be attempted during play.

Field Goal To Be Made/Missed

A 2-way market offering the option to bet on whether a nominated Field Goal attempt will be successful. Alternatively, this market may be offered to provide the option to bet on whether any Field Goal attempt will be missed during the game. For this market to have action at least one Field Goal must be attempted during play.

2 Point Conversion To Be Attempted/Successful/Unsuccessful

A 2-way market offering the option to bet on whether a nominated 2 Point Conversion attempt will be successful. Alternatively, this market may be offered to provide the option to bet on whether any 2 Point Conversion attempt will be successful (or attempted) during the game. For this market to have action at least one Touchdown must be scored during play.

Will there be a Safety Scored?

A 2-way market offering the option to bet on whether a defensive safety will be scored. This market is inclusive of overtime. Any 2 point safety awarded during play will result in the ‘Yes’ selection being settled as a winner, otherwise ‘No’ will be settled as a winner.

Fair Catch

A 2-way market offering the option to bet on whether a nominated kick or punt will result in a fair catch. For the market to be settled as ‘Yes’ a fair catch must be signaled for and the catch must be completed by the receiving player. All bets are void if a pre or post snap penalty is called on the play and the play negated. If a penalty occurs after the play is completed, all bets stand. All bets are void if there is a fair catch interference penalty.

Football Lightning Bet Markets

Next Play

All next play result markets are settled based on the listed play only, excluding kickoffs. If there is a penalty no play, all selections on that play will be voided but the play will still be included in the drive count. Results are graded as follows:

If there is a penalty on the play which subsequently results in a no-play (per NFL.com statistics) all wagers on that play will be void.

Result of Current Drive

All current drive markets are resulted on the listed drive. Wagers on drive which are not completed at the end of either half will be void. Any drive which does not result in a Touchdown, Field Goal Attempt, Turnover (interception, fumble, or downs), punt or safety is deemed incomplete. Kickoff return touchdowns and fumbled kickoffs recovered by the kicking team (muffed kicks) are considered to be drives. If the first half ends with a kickoff only, this will not be considered a drive. Results are graded as follows:

Make New 1st Down on Current Drive

All new 1st down markets are resulted on the listed drive. Results are graded as follows:

Make X Yard Line on Current Drive

All Make X Yard Line on Current Drive markets are resulted on the listed drive. Yard line is determined at the end of each play. Results are graded as follows:

Rushing Yards To Get on Current Drive

The settlement of this market will account for negative yardage plays.

Passing Yards To Get On Current Drive

The settlement of this market will account for negative yardage plays.

Next Play Yards Gained

All next play yards gained markets are resulted on the listed play. Results are graded as follows:

Player to Catch a Pass on Current Drive

All Player to Catch a Pass on Current Drive markets are resulted on the listed drive. Results are graded as follows:

Any reception negated by a review or challenge will not count. All selections in this market will be considered active irrespective of the participation of the chosen player in the named drive.

Touchdown Scorer in Current Drive

A market offering the opportunity to bet on a selected player to score an offensive touchdown in the current drive. This market is action regardless of whether or not the selected player takes part in the named drive. If an unlisted player scores the relevant touchdown all selections will be settled as losers.

What Will Happen in Current Drive 

A market offering the opportunity to bet on which listed outcome occurs on any play in the listed drive. If none of the listed outcomes occur, all selections will be losers. ‘Rush/Reception greater than’ applies to one rush or reception on any play in the listed drive, not the total.

Football Player Market Rules

General Player Prop Rules

For any player related market, player(s) must play at least one snap (including special teams snaps) for bets to have action. If a player is listed as “inactive” or “did not play” for the relevant game, bets on that player/market will be void.

The exception to the above rule is in NFL events exclusively, where Fanatics Sportsbook will consider any selections made on Match Player Props void if the selected player is active for the game but leaves the game with injury during the 1st Quarter, without returning to the game. Any selections that have already been unequivocally determined will be settled as such - for example, a player to score a touchdown and they have already achieved this. Wagers placed on the under option will be settled as winners in the case of a player having less than a specified total of any Match Player Prop before leaving the field in the 1st Quarter. In this same example, selections on the over option will be settled as void.

Player statistic markets will primarily be settled based on the box score statistics when the game reaches the end of regulation, or overtime in the result of a tie. Fanatics Sportsbook may settle (or partially settle) markets prior to their conclusion if that market is unequivocally determined at the time of settlement.

Anytime Touchdown Scorer & Player To Score X+ Touchdowns

Markets that offer the chance to bet on the chosen player to score a touchdown or multiple touchdowns subject to the criteria specified in the market name.

1st/Last/Next/Xth Touchdown Scorer

A market offering the chance to bet on the chosen player to score a touchdown subject to the criteria specified in the market name.

Defensive Player Props (Tackles/Assists, Sacks, Interceptions, Forced Fumbles)

A market offering the customer the chance to bet on both the chosen player to record under or over the specified total of defensive actions and which player will successfully record an action.

Passing Props (Yards, Completions, Attempts, Interceptions Thrown, Passing Touchdowns)

A 2-way market offering the chance to bet on the chosen player to record under or over the specified total of passing actions in the specified timeframe.

Rushing & Receiving Props (Yards, Completions, Rush Attempts, Receptions, Rushing Touchdowns, Receiving Touchdowns, Scrimmage/Rushing & Receiving Yards)

A 2-way market offering the chance to bet on the chosen player to record under or over the specified total of rushing, receiving or combined actions in the specified timeframe.

Most Passing, Rushing or Receiving Yards in a game (by an individual player)

Multi-player markets offering the opportunity to bet on a selected player to achieve the most passing, rushing, or receiving yards in an individual game or as a head-to-head market against another player. These are all-in markets where a listed player must lead in these statistical categories.

Kicking Props (Combined FG Yardage, Combined Punt Yardage, Kicking Points, Field Goals Made)

A 2-way market offering the chance to bet on the chosen player to record under or over the specified total of kicking actions.

Yards On First Pass Completion/Rush Attempt/Reception

A 2-way market offering the chance to bet on the yardage total of the first nominated action by a specified player.

Longest Completion/Rush Attempt/Reception

A 2-way market offering the chance to bet on the longest individual yardage total of a nominated action by a specified player.

Daily/Weekly Cross Match Player Props/Team Specials

A variety of special markets are offered for events, including those across a slate of games within a specified competition over a certain period of time or at a particular time. These markets may encompass, but are not limited to, player prop parlays across multiple games or combined totals of points, wins, etc., involving various combinations of named teams and/or players.

Season Long Player Props

A variety of season long props may be offered based on a nominated player (or players) achieving any recorded stat category that is also offered in the standard single game player prop offering.

For any season long prop to have action the following criteria must be met:

Season Long Player Markets

A variety of markets offered on the nominated list of players to receive a specified award or lead a certain statistical category.

Football Futures Market Rules

General Football Futures Rules

Bets will be settled based on official standings or rulings provided by the organizing body. For bets to stand, the number of games where a result is passed must equal the number of games scheduled when the season begins, unless the outcome has already been determined. Any forfeited game that is considered an official result will count towards season long bets. Any player involved statistical markets where there is a tie at the end of the regular season will be subject to the dead heat rule.

Outright/Conference/Division Winner Markets

If a result is passed by the organizing body for any of the above markets it will be deemed final irrespective of whether the season has been amended in any way to achieve this result. If a team is withdrawn, suspended or otherwise removed from the competition they will be deemed a participant if they have started at least one fixture.

Regular Season Wins

A 2-way market which offers the customer the opportunity to bet whether a team will win more or less than the specified total number of wins. In the result of a whole number being offered and that outcome being achieved, bets will be settled as a push. For example, if a team is offered at Over/Under 8.0 wins and finishes the season with 8 wins the market will be deemed a push and settled as void.

Number 1 Seed/Team to Make or Miss Playoffs/Team to be awarded a Wildcard

These markets offer the customer the opportunity to bet on specific seedings/standings that are awarded to teams in the final standings.

Football Same Game Parlay Specific Rules

Same Game Parlay bet legs follow the individual rules determined by the market they are selected from. For the avoidance of doubt a Same Game Parlay bet will be considered to be void if:

Basketball

General Basketball Rules

Basketball Market Rules

Moneyline

Generally a 2-way market based on the outcome of the game. The 2-way Moneyline is inclusive of Overtime and is a bet on the winner of the event.

1st Half & 1st/2nd/3rd/4th Quarter Moneyline

Generally a 2-way market based on the outcome of a nominated portion of the game. All markets are exclusive of Overtime.

Point Spread/Handicap (Including 1st/2nd/3rd/4th Quarter & 1st/2nd Half Point Spread/Handicap)

A point spread/handicap bet allows the customer to bet on whether a team with a minus spread will win by more than a specific number of points, or a team with a plus spread will win outright or lose by less than a specific number of points.

A point spread or handicap bet applies the stated spread to the chosen selection and considers this number to be added or subtracted from the final score. Bets on the outcome of the whole game are inclusive of overtime, bets placed on the 4th quarter are exclusive of overtime.

Total Points & Total Team Points (Including 1st/2nd/3rd/4th Quarter & 1st/2nd Half Total Points)

A total points bet provides an opportunity to bet on whether the number of points scored in the game or by a team (within a stated time period) will be less than or greater than the number offered. Bets on the outcome of the whole game are inclusive of overtime, bets placed on the 4th quarter are exclusive of overtime.

Winning Margin

This market offers the customer the chance to bet on what the margin of victory will be, choosing from a selection of points bands, for example 1-9 points, 10-19 points etc. The market can be offered with either team specific or general game based selections. Overtime will count towards the settlement of this market.

Double Result (Also referred to as Half-Time/Full-Time)

This market offers the customer the chance to bet on what the result of the game will be at Half-Time and the end of Regulation time. Overtime counts towards the settlement of this market. The tie is offered on the half-time element of the bet, meaning all combinations following any required additional period of play are offered.

Highest Scoring Half

This market is resulted at the end of the regular time. In the event that both halves have the same highest score then a push shall apply. If the match is suspended before the completion of regular time, then the market will be resulted as void.

Highest Scoring Quarter

This market is resulted at the end of the regular time. In the event that two or more quarters have the same highest score then a push shall apply. If the match is suspended before the completion of regular time, then the market will be resulted as void. 

First Team to Score

This market is resulted at the end of regular time. If the match is suspended before a point is scored, then the market is resulted as a void. If the match is suspended after the first team has scored, then the first team who scored will be the winner.

Last Team to Score

This market is resulted including overtime. If the match is suspended before completion, then the market will be resulted as a void.

Race to X Points (Offered in Match, 1st/2nd Half & 1st/2nd/3rd/4th Quarter)

A 3-way market offering the option to bet on which team will be the first to reach a stated total number of points, with a third option provided for neither team to reach the stated total.

Basketball Player Market Rules

General Player Prop Rules

For any player related market, player(s) must enter the court and receive at least 1 second of playing time for bets to have action. If a player is listed as “inactive” or “did not play” for the relevant game, bets on that player/market will be void.

The exception to the above rule is in NBA Regular Season, NBA Playoffs & NBA In-Season Tournament exclusively, where Fanatics Sportsbook will consider any selections made on Match Player Props void if the selected player is active for the game but leaves the game during the 1st Quarter, without returning to the game. Any selections that have already been unequivocally determined will be settled as such - for example, a player to make a 3 pointer and they have already achieved this. Wagers placed on the under option will be settled as winners in the case of a player having less than a specified total of any Match Player Prop before leaving the court in the 1st Quarter. In this same example, selections on the over option will be settled as void.

Player statistic markets will primarily be settled based on the box score statistics when the game reaches the end of regulation, or overtime in the result of a tie. Fanatics Sportsbook may settle (or partially settle) markets prior to their conclusion if that market is unequivocally determined at the time of settlement.

Total Player Points/Rebounds/Assists/Threes Made/Blocks/Steals (Including Markets Specific To 1st/2nd Half And 1st/2nd/3rd/4th Quarter)

A 2-way market offering the chance to bet on the chosen player to record under or over the specified total number of the nominated stat category.

Player To Record A Double-Double/Triple-Double

A market offering the chance to bet on whether the nominated player will record 10 or more instances in two or more (Double-Double) or three or more (Triple-Double) of the five main statistical categories. For avoidance of doubt these statistical categories are;

First Field Goal/Rebound/Assist/Three Made (Rules are inclusive of any other Player statistic category not here listed)

A market offering the chance to select from a list of players which one will be the first to achieve the stated statistic.

Most Points/Rebounds/Assists/Threes Made (Rules are inclusive of any other Player statistic category not here listed)

A market offering the chance to select from a list of players which one will achieve the highest total of the stated statistic.

Block Milestones


A market offering the chance to bet on a specific player achieving the stated number of Blocks in the match.

Steal Milestones

A market offering the chance to bet on a specific player achieving the stated number of Steals in the match.

Player Turnovers

A market offering the chance to bet on a specific player achieving the stated number of Turnovers in the match.

Top Points Scorer

A market offering the chance to bet on the highest points scorer in a specific match.

Basketball Lightning Bet Markets

Next Minute Both Teams to Score 

Next Minute 3 Point FG Scored

Next 4 Minutes Result 

Next 4 Minutes Total Points

Team to Score X Point

Season/Series Long Player Props

A variety of season long props may be offered based on a nominated player (or players) achieving any recorded stat category that is also offered in the standard single game player prop offering.

For any season long prop to have action the following criteria must be met;

Season Long Player Markets

A variety of markets offered on the nominated list of players to receive a specified award or lead a certain statistical category.

For the player futures markets the minimum requirements (as per NBA rules) to win are listed below:


If a player does not hit the minimum requirements for the relevant statistic, bets on this player will be losers.

Daily Cross Match Player Props/Team Specials

A variety of special markets offered on events to occur across the daily slate of games within a specified competition. These may include (but are not limited to) player prop parlays across multiple games, or combined totals of points, wins etc by various combinations of named teams and/or players.

Daily Player Props - Player Most Points/Rebounds/Assists/3 Point Shots Made/Any Player to Score X Points

A variety of special player prop markets offered on events to occur across the daily slate, or specified group within the day, of games within a specified competition.

Daily Team Props- Largest Scoring Run by Either Team/ Team Total Threes Made

Basketball Futures Market Rules

General Basketball Futures Rules

Bets will be settled based on official standings or rulings provided by the organizing body. For bets to stand, the number of games where a result is passed must equal the number of games scheduled when the season begins, unless the outcome has already been determined. Any forfeited game that is considered an official result will count towards season long bets.

Outright/Conference/Division Winner Markets

If a result is passed by the organizing body for any of the above markets it will be deemed final irrespective of whether the season has been amended in any way to achieve this result. If a team is withdrawn, suspended or otherwise removed from the competition they will be deemed a participant if they have started at least one fixture.

NCAA Conference Regular Season Winner/Conference Tournament Winner/National Championship Winner

Regular Season Wins

A 2-way market which offers the customer the opportunity to bet whether a team will win more or less than the specified total number of wins. In the result of a whole number being offered and that outcome being achieved, bets will be settled as a push. For example, if a team is offered at Over/Under 60.0 wins and finishes the season with 60 wins the market will be deemed a push and settled as void.

Number 1 Seed/Team to Make or Miss Playoffs

These markets offer the customer the opportunity to bet on specific seedings/standings that are awarded to teams in the final standings.

Series Markets

These markets offer the customer the opportunity to bet on the exact outcome of a playoff series of games.

Regulation Time Result/Moneyline 3 Way Markets

2nd Half Markets 

4th Quarter Markets 

Half Time/Full Time

Margin Markets

Tribet Markets

Highest Scoring Half/Quarter 

Will There Be A Fourth Quarter Comeback? 

Player Markets 

Player Head To Head/Line/Trio/Group Matchups 


Player Most Points 

Player Most Points Handicap 

Double-Doubles

Triple-Doubles 

Player Foul Markets

Player Shooting Percentages Markets 

First to X Points 

First Basket Markets

Player Multiplier Markets 

Daily Totals 

Team Time to Reach

Team to Score X Point

Basketball Same Game Parlay Specific Rules

Same Game Parlay bet legs follow the individual rules determined by the market they are selected from. For the avoidance of doubt a Same Game Parlay bet will be considered to be void if:

Baseball

General Baseball Rules

Baseball Pitcher Action Rules

Baseball markets can be offered using different naming conventions, which can influence whether the action for the bet is linked to the named pitcher(s).

Baseball Market Rules

Moneyline

A 2 or 3-way market based on the outcome of the game. The 2-way Moneyline is inclusive of Extra Innings and is a bet on the winner of the event. All 3-way moneyline markets are resulted at the end of 9 innings.

Total Runs & Total Team Runs (Including Innings Specific Totals)

A total runs bet provides an opportunity to bet on whether the number of runs scored in the game or by a team (within a stated time period) will be less than or greater than the number offered, within a scoring band and/or exact totals. Bets on the outcome of the whole game are inclusive of extra innings, bets placed on specific innings apply to that inning only and will not include runs scored in any extra period of play.

Run-Line/Spread (Including Innings Specific)

A Run-Line bet provides an opportunity to bet on whether a team with a minus spread will win by more than a specific number of runs, or a team with a plus spread will win outright or lose by less than a specific number of runs.

A Run-Line (or spread) bet applies the stated spread to the chosen selection and considers this number to be added or subtracted from the final score. Bets on the outcome of the whole game are inclusive of extra innings, bets placed on specific innings apply to that inning only and will not include runs scored in any extra period of play

Correct Score

This market offers the customer the chance to bet on the exact score of the game/inning.

Most Hits/Total Hits/Team Hits (Including Innings Specific)

A 2 or 3-way market giving the customer the opportunity to bet on action related specifically to the ‘Hits’ category of the scoring column, which typically appears in the boxscore alongside the runs and errors by each team. Bets are offered on which team will have the most hits, as well as the total number of game or team hits. This will be offered for (bands) markets.

Innings Specific & Innings Grouped Moneyline Bets (E.g 2nd Inning Moneyline or 1st 5 Innings Moneyline)

These markets give the customer the opportunity to bet on the winner of a condensed portion of the game, whether that is a specific inning, or a group of innings within the game. Markets can be offered for after 3, 5, or 7 innings.

Odd/Even Total Runs (Including Innings Specific and Team Totals)

These markets give the customer the opportunity to bet on whether the total number of runs scored in the stated time period and/or by team will be odd or even.

1st 5 Innings & Moneyline Double Result

This market gives customers the opportunity to bet on which team will be leading at the conclusion of the 5th inning combined with the winning team according to the Moneyline market.

Winning Margin

This market offers the customer the chance to bet on what the margin of victory will be, choosing from a selection of run bands, for example 1 run, 2 runs or 3+ runs etc. The market can be offered with either team specific or general game based selections. Extra Innings will count towards the settlement of this market.

When Will The First Run Be Scored?

 

This market offers customers the opportunity to bet on which inning will be the first to have a run scored in.

 

First To Score X Runs/Race to X Runs

These markets offer customers the opportunity to bet on which team will be the first to reach a stated total of Runs. Where the option to bet on ‘Neither Team’ is offered then markets will be settled in full provided the market has reached a conclusion.

Team to Score “X” Run

This is a 2-way market where customers have the opportunity to bet on who will score the listed run.

Both Teams to Score “X” Runs

This market offers the customer the chance to bet on whether both teams will reach a stated total of runs.

Race to “X” Hits

These 2 or 3-way markets offer customers the opportunity to bet on which team will be the first to reach a stated total of Hits. Where the option to bet on ‘Neither Team’ is offered then markets will be settled in full provided the market has reached a conclusion.

Highest Scoring Inning/Group of Innings

These markets offer customers the opportunity to bet on which Inning (or group of innings) will see the highest total number of runs scored. Dead heat rules apply where there are multiple winners. If the highest scoring inning is an extra inning of play markets will be made void.

Team with the Highest Scoring Inning

This market offers customers the opportunity to bet on which team will have the highest scoring Half-Inning of the game. If both teams finish tied and the tie is offered as a betting option the market will be settled in full with ‘Tie’ settled as the winner. If no tie is offered bets will be made void.

Team To Win The Most Innings

This market offers customers the opportunity to bet on which team will outscore their opponent in the most individual Innings. Settlement is calculated by summing up the winners of each individual inning. If both teams finish tied and the tie is offered as a betting option the market will be settled in full with ‘Tie’ settled as the winner. If no tie is offered bets will be made void.

Last Team To Score

A 2-way market allows betting on which team will score the last run of the game. Where no run is scored during play bets will be made void.

1st Hit/Home Run/Single/Double/Triple/Stolen Base of the Game

A market allows betting on which team will be the first to complete the stated action during the game. Where a 2-way market is offered and the stated action does not occur, bets will be void. Where a 3-way market is offered and the stated action does not occur, the selection referring to no instances of the stated action (Such as ‘No Home Run’) will be settled as the winner.

Will A Team Throw A No-Hitter/Perfect Game?

A 2-way market offering the customer the opportunity to predict whether the stated event will occur during the game.

Will Extra Innings be Played?

This is a 2-way market offering the options of ‘Yes’ or ‘No’ as to whether the game will result in a tie at the end of regulation, resulting in extra innings.

Baseball Futures Market Rules

General Baseball Futures Rules

Bets will be settled based on official standings or rulings provided by the organizing body. For bets to stand, the number of games where a result is passed must equal the number of games scheduled when the season begins, unless the outcome has already been determined. Any forfeited game that is considered an official result will count towards season long bets.

Outright/League/Division Winner Markets

If a result is passed by the organizing body for any of the above markets it will be deemed final irrespective of whether the season has been amended in any way to achieve this result. If a team is withdrawn, suspended or otherwise removed from the competition they will be deemed a participant if they have started at least one fixture.

Regular Season Wins

A 2-way market which offers the customer the opportunity to bet whether a team will win more or less than the specified total number of wins. In the result of a whole number being offered and that outcome being achieved, bets will be settled as a push. For example, if a team is offered at Over/Under 60.0 wins and finishes the season with 60 wins the market will be deemed a push and settled as void.

Number 1 Seed/Team to Make or Miss Playoffs/Team to be awarded a Wildcard

These markets offer the customer the opportunity to bet on specific seedings/standings that are awarded to teams in the final standings.

Series Markets

These markets offer the customer the opportunity to bet on the exact outcome of a playoff series of games.

Player Award/Category Leader Markets

A variety of markets offered on the nominated list of players to receive a specified award or lead a certain statistical category.

Baseball Player Market Rules

General Player Prop Rules

For pre-event player related markets, pitchers must start and throw at least one pitch for bets to have action. Hitters must start and record at least one plate appearance for bets to have action.

For in-play player related markets, pitchers must throw at least one pitch after the time of bet placement for bets to have action. Hitters must record at least one plate appearance after the time of bet placement for bets to have action.

The above action rules dictate whether or not a player prop selection will be active. The exception(s) to this rule is in the MLB Regular Season, MLB Playoffs, and MLB World Series exclusively, where Fanatics Betting & Gaming will consider any selections made on Player Props void in the following scenarios:

Any selections that have already been unequivocally determined will be settled as such. For example, a player to hit a home run and they have already achieved this. Wagers placed on the under option will be settled as winners in the case of a player having less than a specified total of any Match Player Prop before leaving the field. In this same example, selections on the over option will be settled as a void.

Player statistic markets will primarily be settled based on the official box score statistics when the game reaches its conclusion. Fanatics Sportsbook may settle (or partially settle) markets prior to their conclusion if that market is unequivocally determined at the time of settlement.

For player match bets (such as Pitcher v Pitcher total strikeouts) both players must start the game and throw at least one pitch (or record one plate appearance in the case of hitters) for bets to have action.

Total Bases/Hits/Stolen Bases/RBIs/Runs/Singles/Doubles/Triples/Home Runs

These 2-way prop markets offer the customer the opportunity to bet on whether a hitter will go under or over a stated total of the relevant batting category statistic. All markets will have action if the nominated player is in the starting lineup and has at least 1 plate appearance.

Total Strikeouts/Outs/Runs Allowed/Earned Runs Allowed/Walks Allowed

These 2-way prop markets offer the customer the opportunity to bet on whether a pitcher will go under or over a stated total of the relevant pitching statistic. All markets will have action if the nominated pitcher makes the start and throws at least 1 pitch.

First Hit/Home Run/RBI/Run Scored

These player markets will feature a list of players and give customers the option to bet on who will be the first to achieve a certain statistical goal.

Result of First Plate Appearance

 

This player market will give customers the option to bet on the leadoff batter of the game to achieve stated selections for this statistical goal.

 

Pitcher Wins Yes/No

This 2 way prop market offers the customer the opportunity to bet ‘Yes’ or ‘No’ on whether a starting pitcher will be awarded the win statistically in the game log. A win will be categorized as follows:

Result of First Pitch

 

This market is settled based on the first pitch thrown in the listed half inning.

 

Will A Player Throw A No-Hitter/Perfect Game?

 

A 2-way market offering the customer the opportunity to predict whether the stated event will occur during the game.

 

Player to Record a Save

A 2-way market offering the customer the opportunity to predict whether the stated event will occur during the game.

Batter Plate Appearance Betting

These markets will allow the customer to bet on a specific outcome of a chosen plate appearance for the name player. The market will detail the specific inning and the specific listed pitcher that the batter will face, and both of these conditions must be met in order for the bet to have action. For example, if a player is at the plate and his team-mate is caught stealing bringing an end to the current inning, bets will be made void.

Plate Appearance Exact Result/Plate Appearance Inning X Exact Result

The in-play batter markets offer the customer the opportunity to bet on which type of hit the batter will record in their next/current plate appearance. Markets may be offered in a 2-way format (e.g To Hit Single with ‘Yes’ and ‘No’ options) or a multiway format with all listed options.

Player To Record A Hit

A 2-way market allows betting on whether the outcome of the plate appearance will be a hit.

Plate Appearance (Reach Base)/Plate Appearance – Inning X – Reach Base

A 2-way market offering the customer the opportunity bet if the listed player will reach base at a given plate appearance. Results are graded as follows:

Will A Player Hit For The Cycle/Will A Player Hit a Grand Slam?

 

A 2-way market offering the customer the opportunity to predict whether the stated event will occur during the game.

 

Player To Record An In-Play Out

A 2-way market allows betting on whether the batter will be out via an in-play fielding method.

Batter To Record A Strikeout

A 2-way market allows betting on whether the batter will be out via strikeout.

Batter To Record A Walk

A 2-way market allows betting on whether the batter will reach first base via a walk.

Next Pitch Result

A market offering the customer to the opportunity to bet on whether the next pitch will be a strike, a ball, a foul ball or ‘In-Play’ if the batter makes contact with the ball and it remains in-play to result in a fielding out, a hit, or any other ‘in-play’ outcome.

Plate Appearance (Pitch Count)/Pitcher X – Pitches Thrown against Player X – Inning X

A 2-way market offering the customer the opportunity to bet on the number of pitches thrown in the next plate appearance. Markets are resulted on the listed plate appearance and graded as follows:

Daily Cross Match Player Props/Team Specials

A variety of special markets offered on events to occur across the daily slate of games within a specified competition. These may include (but are not limited to) player prop parlays across multiple games, or combined totals of runs, wins etc by various combinations of named teams, games, and/or players.

Daily Strikeout Leader

A market offering customers the opportunity to wager on which listed pitcher has the most strikeouts in any given day’s slate of games Any listed pitcher who does not start will be voided. In the case of ties, wagers will be graded per the Dead Heat Rule.

First Pitcher to Record a Strikeout

A 2-way market offering customers the opportunity to wager on which starting pitcher will record the first strikeouts of the game.

Each Pitcher to Record 1+ Strikeouts in the 1st Inning

A 2-way yes/no market offering customers the opportunity to bet on each specified pitcher to throw 1, or more, strikeouts per inning across specified matches. Any listed pitcher who does not start will be voided.

Perfect Start

A game-by-game market where you can bet on a pitcher to only face 3 batters in their first inning.

Pitcher to Strike Out the Side in the 1st Inning

A game-by-game market where you can bet on a pitcher to record 3+ strikeouts in the first inning.

Baseball Same Game Parlay Specific Rules

Same Game Parlay bet legs follow the individual rules determined by the market they are selected from. For the avoidance of doubt a Same Game Parlay bet will be considered to be void if:

Ice Hockey

General Ice Hockey Rules

Ice Hockey Market Rules

Moneyline

Generally a 2-way market based on the outcome of the game. The 2-way Moneyline is inclusive of Overtime and Shootouts and is a bet on the winner of the event.

1st/2nd/3rd Period Moneyline

Generally a 2-way market based on the outcome of a nominated portion of the game. All markets are exclusive of Overtime. The entire period of play must be concluded for bets to have action.

Spread/Handicap/Puck Line (Including Period Specific)

A spread bet allows the customer to bet on whether a team with a minus spread will win by more than a specific number of goals, or a team with a plus spread will win outright or lose by less than a specific number of goals.

The bet applies the stated spread to the chosen selection and considers this number to be added or subtracted from the final score. Bets on the outcome of the whole game are inclusive of overtime and shootouts unless stated in the market name, and the winning team from the shootout will have a goal added to their score in line with competition rules. Bets placed on the 3rd period spread are exclusive of overtime and shootouts.

Total Goals & Total Team Goals (Including 1st/2nd/3rd Period Total Goals)

A total goals bet provides an opportunity to bet on whether the number of goals scored in the game or by a team (within a stated time period) will be less than or greater than the number specified. Bets on full game selections within this market are inclusive of overtime and will include the goal added to the team winning a shoot-out, where it is to happen. Bets placed on the 3rd period do not include overtime.

Total Goals Odd/Even (Including 1st/2nd/3rd Period Specific Markets)

A 2-way market offering customers the chance to bet on whether the final number of goals scored in the game will be odd or even. Goals scored in overtime will be included in this market and the resulted total will include the goal added to the team winning a shoot-out, where it is to happen.

Race to X Goals (Including 1st/2nd/3rd Period Specific Markets)

A 3-way market offering the option to bet on which team will be the first to reach a stated total number of goals, with a third option provided for neither team to reach the stated total. This market does not include overtime/shootouts unless stated differently in the market name.

Time of 1st Goal

A 2-way market offering the option to bet on whether the first goal will be scored before or after a stated time period. If regulation time is completed without a goal being scored, bets on the “over” will be the winner.

Highest Scoring Period

A market offering the option to bet on which of the three regulation periods will contain the most goals. In the event that two or more of the periods are tied as the highest scoring period then bets will be settled as follows:

Winning Margin

This market offers the customer the chance to bet on what the margin of victory will be, choosing from a selection of bands, for example 1 goal, 2 goals or 3+ goals etc

. The market can be offered with either team specific or general game based selections. Overtime and Shootouts will not count towards the settlement of this market.

Both Teams to Score

This market offers the customer the chance to bet on whether both teams will score a goal during regulation play.

Team To Win With A Shutout/Team To Win To Nil

This market offers the customer the chance to bet on whether the nominated team will win without conceding a goal during regulation play.

Correct Score

This market offers the customer the chance to bet on what the exact score of the game will be at the end of play. Selections can be offered without being attributed to a specific team, or with the named teams being allocated one of the two totals each. For example, a selection such as “4-1” would be a winner if either team won by such a scoreline, whereas “Team A 4- 1 Team B” would require the exact score to be achieved by each team.

1st Goal/Xth Goal/Next Goal

This market allows betting on a team to score a nominated goal within the regulation period of play.

60 minute markets (Double Result)

Grand Salami

This market offers the option to bet on a “Grand Salami” which is on the total number of listed occurrences (i.e. total goals) happening during a timeframe (usually 1 scheduled day of events). All relevant events must be completed for bets to stand unless settlement has already been determined.

In a 2-way market, one of the selections must win. In the event of a tie, all wagers will be settled as push.

In a 3-way market where “tie” is a bettable option, in the event of a tie this market will be the winning selection. The other two selections will be settled as losers.

Ice Hockey Player Market Rules

General Player Prop Rules

For any player related market, player(s) must enter the ice and receive at least 1 second of playing time for bets to have action. If a player is listed as “inactive” or “did not play” for the relevant game, bets on that player/market will be void.

The exception to the above rule is in NHL Regular Season, Play-Offs and Stanley Cup Final events exclusively, where Fanatics Sportsbook will consider any selections made on Match Player Props void if the selected player is active for the game but leaves the game with injury during the 1st Period, without returning to the game. Any selections that have already been unequivocally determined will be settled as such – for example, a player to score a goal and they have already achieved this. Wagers placed on the under option will be settled as winners in the case of a player having less than a specified total of any Match Player Prop before leaving the field in the 1st Period. In this same example, selections on the over option will be settled as void.

Player statistic markets will primarily be settled based on the box score statistics when the game reaches the end of regulation, or overtime in the result of a tie. Fanatics Sportsbook may settle (or partially settle) markets prior to their conclusion if that market is unequivocally determined at the time of settlement.

For goalie specific player props the nominated goalie must start the game for bets to have action.

First/Last/Anytime Goalscorer

A market offering the chance to bet on the chosen player to score a goal subject to the criteria specified in the market name.

Player Total Points/Assists/Shots/Goals/Power Play Goals/Power Play Points/Blocked Shots

A 2-way market offering the chance to bet on the chosen player to record under or over the specified total of nominated stat category.

Markets will be settled according to the official box score, or the official competition stats offered by the organizing body.

Goalie Saves

A 2-way market offering the chance to bet on the chosen player to record under or over the specified total of saves during the game.

Markets will be settled according to the official box score, or the official competition stats offered by the organizing body.

Goalie Shutout

A 2-way market offering the chance to bet on whether the nominated goalie will concede a goal during the game.

A goalie must play the entire game without conceding to be deemed a winner in this market. If a goalie is subbed out and does not complete the entire game then bets will be void.

Daily Cross Match Player Props/Team Specials

A variety of special markets offered on events to occur across the daily slate of games within a specified competition. These may include (but are not limited to) player prop parlays across multiple games, or combined totals of goals, wins etc by various combinations of named teams and/or players.

Ice Hockey Futures Market Rules

General Ice Hockey Futures Rules

Bets will be settled based on official standings or rulings provided by the organizing body. For bets to stand, the number of games where a result is passed must equal the number of games scheduled when the season begins, unless the outcome has already been determined. Any forfeited game that is considered an official result will count towards season long bets.

Outright/Conference/Division Winner Markets

If a result is passed by the organizing body for any of the above markets it will be deemed final irrespective of whether the season has been amended in any way to achieve this result. If a team is withdrawn, suspended or otherwise removed from the competition they will be deemed a participant if they have started at least one fixture.

Regular Season Wins

A 2-way market which offers the customer the opportunity to bet whether a team will accrue more or less than the specified total number of wins in the final standings. In the result of a whole number being offered and that outcome being achieved, bets will be settled as a push. For example, if a team is offered at Over/Under 60.0 wins and finishes the season with 60 wins the market will be deemed a push and settled as void.

Regular Season Points

A 2-way market which offers the customer the opportunity to bet whether a team will accrue more or less than the specified total number of points in the final standings. In the result of a whole number being offered and that outcome being achieved, bets will be settled as a push.

Number 1 Seed/Team to Make or Miss Playoffs/Team to be awarded a Wildcard

These markets offer the customer the opportunity to bet on specific seedings/standings that are awarded to teams in the final standings.

Series Markets

These markets offer the customer the opportunity to bet on the exact outcome of a playoff series of games.

Player Award/Category Leader Markets

A variety of markets offered on the nominated list of players to receive a specified award or lead a certain statistical category.

Ice Hockey Same Game Parlay Specific Rules

Same Game Parlay bet legs follow the individual rules determined by the market they are selected from. For the avoidance of doubt a Same Game Parlay bet will be considered to be void if:

Same Game Parlay player markets include stats accrued in overtime, but not those accrued in shootouts.

Tennis

General Tennis Rules

In futures markets, selections are made void if the player selected does not start the 1st round of the tournament.

Tennis Market Rules

Moneyline

A 2-way market based on the outcome of the game.

Set/Games Handicap/Spread (Includes Set Specific Game Handicap such as ‘2nd Set Handicap’)

A spread bet allows the customer to bet on whether a player (or doubles pairing) with a minus spread will win by more than a specific number of sets or games (as stipulated in the market name), or a player (or doubles pairing) with a plus handicap will win outright or lose by less than a specific number of points.

The bet applies the stated spread to the chosen selection and considers this number to be added or subtracted from the final set score or overall number of games won.

Total Games/Sets (Includes Player Specific & Set Specific Total Games such as ‘2nd Set Total Games & Player A Total Games’)

A total bet provides an opportunity to bet on whether the number of games or sets (within a stated period i.e. 1st set, or to a specific player) will be less than or greater than the number offered.

Total Games (Includes Set Specific Games & Match) Odd/Even

 

A market offering the customer the opportunity to bet on if the total number of games played will be odd or even in the set/match as specified.

Set Betting

A multiway market allows betting on the correct score by sets played.

Set Winner

 

A 2-way market offering the customer the opportunity to bet on the outcome of a quoted set.

 

Exact Number of Sets

 

A multiway market offering the customer the opportunity to bet on exactly how many sets will be played in the match.

 

Player To Win A Set

 

A market offering the customer the opportunity to bet on if the quoted player will win at least 1 set in the match.

 

Player To Win Exactly 1 Set

 

A market offering the customer the opportunity to bet on if the quoted player will win exactly 1 set in the match.

 

Player To Win Exactly 2 Sets

 

A market offering the customer the opportunity to bet on if the quoted player will win exactly 2 sets in the match.

 

Set Correct Score

 

A multiway market offering the customer the opportunity to bet on how many games each player will win in the quoted set.

1st Set Winner/Money Line

 

A 4-way market where the customer can bet on both the winner of the 1st set in the match and the winner of the match. Both must happen for this to be a winning selection.

 

Any Set to Nil

 

A 2-way market offering the customer the opportunity to bet on whether any set within the match will be won to nil (6-0) by either player/pairing.

Tie Break in Match/Set

A 2-way market allows betting on whether there will be a tie breaker during the match or set depending on the market name.

Race to X Points/Games/Sets

A 2-way market offering the option to bet on which player (or doubles pairing) will be the first to reach a stated total number of points, games, or sets won in the specified period (i.e. set, match, or game).

Game Winner

 

A 2-way market offering the customer the opportunity to predict the outcome of the quoted game.

 

Game Correct Score

 

A multiway market offering the customer the opportunity to bet on how many points each player will win in the quoted game.

 

Game Exact Points

 

A multiway market offering the customer the opportunity to bet on exactly how many points will be played in the quoted game.

 

Game to Deuce

 

A 2-way market offering the customer the opportunity to predict if the specified game will go to deuce (40-40) at any point.

 

Point Winner

 

A 2-way market offering the customer the opportunity to predict which player will win the specified point within the specific set and game.

First Break of Serve

A 2-way market offering the option to bet on which player (or doubles pairing) will be the first to break the serve of the opponent.

Total Aces (Includes Player & Set Specific Total Aces)

A ‘Total Aces’ bet provides an opportunity to bet on whether the number of aces (within a stated time or by a specific player) will be less than or greater than the number offered. An ace is defined as a serve that successfully lands in the service box and does not touch the receiving player's racquet, resulting in the point being won without the receiving player contacting the ball.

Total Service Breaks (Includes Player & Set Specific Total Service Breaks)

A ‘Total Service Breaks’ bet provides an opportunity to bet on whether the number of breaks of serve (within a stated time period or by a specific player) will be less than or greater than the number offered. A service break is defined as a game won by the non-server outside of tiebreaks.

Point Betting (1st/Current/Next Point Winner)

A 2-way market offering the option to bet on the winner of the stated point.

Tennis Futures Market Rules

General Tennis Futures Rules

Bets will be settled based on official results or rulings provided by the organizing body. Any forfeited game that is considered an official result will count towards future  market settlement.

Outright Winner

A market where the customer can bet on the overall winner of a stated tennis tournament.

Name The Finalists

The customer can predict both of the finalists in a stated tennis tournament.

Final Exacta/Forecast

The customer can predict both of the finalists in a stated tennis tournament, as well as the winner of the final match itself.

Quarter Winner

The customer can predict the winner of a specific quarter of the draw based on the draw bracket provided by the competition organizer.

Winning Quarter

A market offering the customer the opportunity to predict which quarter of the draw will provide the winning player in the tournament. All players taking part in the tournament are divided into 4 brackets (quarters), with one of the top 4 seeds in each quarter. The winners of each quarter meet at the semi finals stage of the tournament.

Lucky Loser

A lucky loser is a player who lost in the qualifying rounds but later was given passage into the main draw following a player's withdrawal from the main draw, typically due to illness or injury.

Golf

General Golf Rules

Golf Futures Rules

A bet on a golf event will be considered to be a futures bet until Monday (local time) during the week of the event. Bets placed on futures markets will be considered all in run or not and golfers who take no part in the tournament will be settled as losing selections.

Golf Stroke Play Market Rules

Outright Winner (Also applicable to Top Nationality, Top Amateur, Top Debutant, Top Left Handed Player and other equivalent markets)

A multi-runner market allows betting on which golfer(s) will win the tournament.

Outright Winner Without Nominated Player(s)

A multi-runner market allows betting on which golfer(s) will win the tournament with the nominated players named in the market removed from contention.

Outright Double/Triple Chance

A multi-runner market allows betting on a pair or trio of golfers, whereby the selection will be settled as a winner if any of the named players wins the stated tournament.

Straight/Dual Forecast

A multi-runner market allows betting on two named golfers to finish 1st and 2nd in a given tournament. Straight forecast requires the customers to correctly predict the order of finish, dual forecast offers the combination of both outcomes.

End of 1st/2nd/3rd Round Leader

A multi-runner market allows betting on which golfer(s) will lead the tournament at the stated end of round.

Top X Finish

A multi-runner market allows betting on which golfer(s) will finish within a specified amount of places from the lead.

2-Ball/3-Ball Matchups

A 2-way or 3-way market allows betting on which of the named golfers will shoot the best score in the next full upcoming round of golf.

Hole Winner/Grouped Hole Winner Matchups

A 2-way or 3-way market allows betting on which of the named golfers will shoot the best score on the stated hole.

Tournament Match Bets

A 2-way or 3-way market allows betting on which of the named golfers will shoot the best score over the entire tournament.

To Make/Miss The Cut

Generally a 2-way market on each individual golfer to make or miss the cut, which can also be presented as a multi-runner market on all golfers to make or miss the cut. The cut is determined as the point in play (typically at the end of the 2nd round) where golfers who have failed to achieve a certain score within proximity of the leader are eliminated.

Hole in One & Albatross/Double Eagle Specials

A series of markets offered around the proposition of whether (and at which hole, stage of tournament etc) a hole in one or albatross/double eagle will be scored.

Total Players To Score Over/Under X

A 2-way market offering customers the opportunity to bet on whether the overall number of players shooting a stated score over a stated duration will be over or under the total number offered.

First Time Winner?

A 2-way market allows betting on whether the tournament will be won by a player who has never previously won the named tournament before.

Winning Score/Margin

A market offering the customer the opportunity to predict how many shots a player will win the tournament by, or what the winning score will be. Markets can be offered as 2-way Over/Under, banded selections or exact numbers.

Wire to Wire Winner

A market offering the customer the opportunity to predict whether the same player will lead the tournament after each scheduled round.

Highest/Lowest Round Score

A market offering customers the opportunity to predict the best or worst overall score of a stated round or the tournament in its entirety. Markets can be offered as 2-way Over/Under, banded selections or exact numbers.

Player Bogey Free Round

A market offering customers the opportunity to predict whether the stated player will complete the full round without scoring over par on any individual hole.

Golf Match Play Market Rules

Matchplay Markets

Outright Winner

A market offering customers the opportunity to predict which golfer or team of golfers will be awarded the victory by winning the greater number of match play matches or advancing to and winning the final during the duration of a match play event. For match play formats please consult the individual tournament rules provided by the organizing body.

Match Winner

A market offering customers the opportunity to predict which golfer or team of golfers will win a specific matchup within a match play event. Match play formats can vary between different tournaments and match types can differ within the tournament itself. For match play formats please consult the individual tournament rules provided by the organizing body.

Match Winning Margin

A market which allows betting on the margin of victory during the match play matchup, usually decided by how many more holes one golfer (or team of golfers) wins compared to the opponent.

Match Handicap

A 2-way market allows betting on the margin of victory during the match play matchup, usually decided by how many more holes one golfer (or team of golfers) wins compared to the opponent. A hole handicap is applied to the matchup, with a number of holes won removed or added based on the handicap. For example, if Team/Player A are given a -1.5 handicap they must win the matchup by 2 holes or more to be considered a winner in the handicap market.

Draw No Bet/2-Way Moneyline (Match Specific)


A 2-way market based on the outcome of the specified match (single or double), offering the options of Team (player) A or Team (player) B. In the event of a Draw/halve after 18 dead heat rules will apply.

Team Events: Top Points Scorer

A market based on which player will achieve the highest number of points either overall or for their team.

Soccer

General Soccer Rules

Soccer Market Rules

Match Result/1X2/3-Way Moneyline (Match or Half Specific)

A 3-way market based on the outcome of the specified period, offering the options of Team A, Team B and the Draw/Tie.

Draw No Bet/2-Way Moneyline (Match or Half Specific)

A 2-way market based on the outcome of the specified period, offering the options of Team A or Team B. In the event of a Draw/Tie after regulation time the market will be deemed a ‘Push’ and bets will be made void.

Double Chance (Match or Half Specific)

A 3-way market based on the outcome of the specified period, offering the customer the option to combine two selections, such as ‘Team A/Draw’, where the selection is deemed a winner if either of the two outcomes occur. When a game reaches its conclusion at the end of regulation time, two of the three options will be settled as winners at full odds with the remaining selection settled as a loser.

Correct Score/Correct Score Groups

A multi-way market offering customers the opportunity to predict the exact correct score at the end of regulation time, inclusive of any injury time played. Selections may be offered standalone, such as ‘Team A 3-1’ or in grouped format such as 'Team A 1-0, 2-0 or 2-1’. Where a team is named in the selection name, the nominated team must win by the scoreline(s) specified. Where no team is named, such as ‘Correct Score to be 2-1’ then the nominated score may be achieved by either team.

Both Teams To Score (Match or Half Specific)

A 2-way market offering the customer the opportunity to predict whether or not both teams will score a goal during regulation time or by individual half, as specified.

Asian Handicap

An Asian Handicap bet allows the customer to bet on whether a team with a minus handicap will win by more than a specific number of goals, or a team with a plus handicap will win outright or lose by less than a specific number of goals.

A handicap bet applies the stated handicap to the chosen selection and considers this number to be added or subtracted from the final score. In Asian handicap betting there are three kinds of lines offered:

Over/Under X Goals (Match or Half Specific)

A 2-way market offering the customer the opportunity to predict whether the number of goals scored in a game will be under or over the nominated total during regulation time or by individual half, as specified.

Half Time/Full Time

 

A multi-way market offering the customer the opportunity to bet on both the result of the named matchup at half-time and at full-time. Both must happen for this to be a winning selection.

 

To Keep A Clean Sheet (Match or Half Specific)

 

A market offering the customer the opportunity to bet on whether or not a nominated team will keep a clean sheet (to not concede a goal) in the nominated period.

 

To Win Either Half

 

A market offering the customer the opportunity to bet on whether or not a nominated team will win either half in the match. One or both halves need to be won by that team to be a winning selection.

Asian Total Goals/Goal Line

An Asian Total/Goal-Line bet allows the customer to bet on whether the number of goals scored in a game will be under or over the nominated total

In Asian Total/Goal-Line betting there are three kinds of lines offered:

Total Corners (Includes 2-Way, 3-Way, Banded, Team Specific Corners, Half Specific Corners)

All corner markets offer the opportunity to predict the number of corners taken based on criteria as stated in the market name. Selections will specify whether the customer is choosing to bet over or under a stated number, within a bracket or on an exact number.

First/Last/Next Corner

A 3-way market offering the opportunity to predict which team will take the nominated corner. If the required corner is never taken then the selection entitled ‘No Corner’ will be settled as the winner. In the event this market is offered as a 2-way market and the required corner is never taken markets will be made void.

Most Corners (3-Way)

 

A 3-way market offering the opportunity to predict which team will end the match with the most corners. The draw/tie is offered within this market, so if the corner count were to be tied, then the tie would be considered the only winning selection.

Corner Handicap

A market which allows betting on whether a team with a minus handicap will lead the match corner count by more than a specific number of corners, or a team with a plus handicap will lead the match corner count or lose by less than a specific number of corners.

Odd or Even Corners

A 2-way market offering the customer the chance to bet on whether the total number of goals will be an 'Odd' number or an 'Even' number.

Match Stat Totals (Including but not limited to Shots, Shots on Target, Headed Shots on Target, Passes, Tackles)

A market offering customers the opportunity to bet on the total number of a stated statistical category. Customers will be presented with the option to bet Over, Under, Exactly, or within a banded selection based on the market format.

Soccer Lightning Bets

These markets offer the customer the opportunity to predict the amount of a given event (or combination of events) that will take place within a stated time period of the match. Timestamps will be determined as follows:

Markets at the end of the half are inclusive of injury time. Time intervals are determined as follows in the examples below:

Match Result After X Minutes

 

These markets offer the customer the opportunity to predict the match result at a certain specified time within the match. These include, but are not limited to, Match Result at 10 Minutes, 20 Minutes, 30 Minutes. As an example, 10 minutes is classified as the result at exactly 10:00 minutes of play.

Odd or Even Goals

A 2-way market offering the customer the chance to bet on whether the total number of goals will be an 'Odd' number or an 'Even' number.

Extra Time/Penalty Shootout Betting

These markets may be offered on games where Extra Time and Penalty Shootouts are a possibility. They can be offered ‘pre-live’ before the game kicks off, or ‘in-play’ during the game either before the Extra Time/Penalty Shootout period starts or during the action. These markets include (but are not limited to)

Soccer Player Market Rules

General Soccer Player Market Rules

For any player related market, player(s) must enter the pitch and receive at least 1 second of playing time for bets to have action. If a player is an unused substitute or not included in the matchday squad bets on that player/market will be void. For markets such as ‘First Goalscorer’ the player must be on the pitch or have previously been on the pitch for at least 1 second before the nominated goal is scored for bets to have action.

First/Next/Last/Xth Goalscorer

A multi-way market offering the opportunity to choose which player will score a nominated goal. “No Goalscorer” will be settled as the winner when the nominated goal is not scored.

Anytime Goalscorer/To Score 2+ (Brace)/To Score 3+ (Hat-Trick)/To Score X+ Goals

A multi-way market offering the opportunity to choose from a list which player(s) will score the nominated amount of goals. Own goals scored by the relevant player do not count towards settlement of this market.

Match, Team & Player Stat Totals (including but not limited to Shots, Assists, Shots on Target, Headed Shots on Target, Passes, Tackles)

Markets offering customers the opportunity to bet on the total number of a stated statistical category by a nominated player. Customers will be presented with the option to bet Over, Under, Exactly, or within a banded selection based on the market format.

Player Stat Markets

The following markets will be settled using OPTA data. All bets will stand should the player enter the field at any time. If the player does not participate in the match, bets will be void.

Player Assists

A market offering the opportunity to bet on the final touch leading to the recipient of the ball scoring a goal. Own goals, penalties, direct corner goals or directly taken free kick goals do not have assists awarded. If the final touch is deflected by an opposition player, the initiator is only given a goal assist if the receiving player was likely to receive the ball without the deflection having taken place.

Player Passes

Pass is defined as any intentionally played ball from one player to another on the same team. Passes include open play passes, goal kicks, corners and free kicks that are played as pass – but exclude crosses, keeper throws and throw-ins.

Hit Woodwork

Hit woodwork is defined as any shot that hits the frame of the goal during active play. Instances where the ball hits the woodwork which result directly in a goal do not count as woodwork being hit. Any single shot that hits the frame multiple times (e.g. bar and then subsequently the left post) only counts as hitting the woodwork once. Hit woodwork is always collected for the attacking team/player.


Player Tackles

A tackle is classified as an event where a player connects with the ball in a ground challenge where he successfully takes the ball away from the player in possession. The tackled player must have clear possession of the ball before the tackle is made for it to constitute a tackle. It is not a tackle, when a player cuts out a pass (by any means). A foul is not classed as a tackle.


Player Offsides

An offside is classified as an event where a player is deemed to be in an offside position and a free kick is subsequently awarded to the opposing team. If two or more players are in an offside position when the pass is played, the player considered to be most active and trying to play the ball is given offside.

Shot/Goal Location

Offering the customer the opportunity to bet on the position of the ball when the shot is taken (shot origin). The selections offered are inside the 18-yard box & outside the 18-yard box.

Any event happening on the 18-yard box line will be considered inside the area.


Player Shots

A market offering the opportunity to bet on the amount of shots a player has. This is the total of all shots on & off target, this includes all shots that:

 

Player Shots on Target

A shot on target is defined as any goal attempt that:

Shots directly hitting the frame of the goal are not counted as shots on target, unless the ball subsequently goes in and is awarded as a goal to that player. Shots blocked by another player, who is not the last defending player, are not counted as shots on target

Soccer Futures Market Rules

General Soccer Futures Rules

Bets will be settled based on official standings or rulings provided by the organizing body. For bets to stand, the number of games where a result is passed must equal the number of games scheduled when the season begins, unless the outcome has already been determined. Any forfeited game that is considered an official result will count towards season long bets.

Outright/League/Competition Winner Markets

If a result is passed by the organizing body for any of the above markets it will be deemed final irrespective of whether the season has been amended in any way to achieve this result. If a team is withdrawn, suspended or otherwise removed from the competition they will be deemed a participant if they have started at least one fixture.

Regular Season Points

A 2-way market which offers the customer the opportunity to bet whether a team will achieve more or less than the specified total number of points. In the result of a whole number being offered and that outcome being achieved, bets will be settled as a push. For example, if a team is offered at Over/Under 45.0 points and finishes the season with 45 points the market will be deemed a push and settled as void.

Season/Tournament Match Bet

These markets offer the customer the opportunity to bet on which of two given teams will outperform the other over the course of a season/tournament

Name The Finalists

The customer can predict both of the finalists in a stated Soccer tournament.

Final Exacta/Forecast

The customer can predict both of the finalists in a stated Soccer tournament, as well as the winner of the final match itself.

Stage of Elimination

The customer can predict at which stage a team will be eliminated from a stated Soccer tournament.

Top Goalscorer/Top Team Goalscorer/Golden Boot

The customer can predict which player will lead the goalscoring in a competition, either on an overall basis or for their specific team.

To Qualify

The customer can bet on a team to qualify in a knockout tie or from a group of teams to advance to the next stage of a competition.

Relegation/To Avoid Relegation/Promotion/Bottom X Finish/Top X Finish

These multi-way markets offer the customer the opportunity to bet on a team to finish in a specific or banded league position, or to achieve a specified achievement such as winning promotion, be that automatically through league position or via a playoff system.

Soccer Same Game Parlay Specific Rules

Same Game Parlay bet legs follow the individual rules determined by the market they are selected from. For the avoidance of doubt a Same Game Parlay bet will be considered to be void only if:

Boxing

General Boxing Rules

Boxing Market Rules

Match Result/Fight Winner/Moneyline

A market allows betting on which fighter will win the fight. Where the draw is also offered as a selection this will be settled as the winner in the event of a declared draw after the conclusion of scheduled rounds.

Method of Victory/Exact Method of Victory

A multi-way market allows betting on the specific outcome of the fight. The market can be offered at a basic level offering the choice between a stoppage or a decision, or can be offered in a more detailed manner giving the choice of different types of decision or stoppage. Unless offered as a selection within the market, Method of Victory bets on a fight that finishes in a Technical Draw will be void.

Definitions of differing methods of victory are as follows below, with detailed descriptions of the ‘Exact Method of Victory’ selections contained within each section. Fanatics Sportsbook will use the decision details provided by the event organizer and/or sanctioning body when determining settlement of these markets.

Total Rounds

A 2-way market allows betting on whether the fight will fall short of or continue past a stated number of rounds.

Round Betting (Includes Grouped Round Betting/Either Fighter Round Betting/Either Fighter Grouped Round Betting)

A multi-way market allows betting on which round the fight will end in, and where relevant which fighter will win the fight.

Will The Fight Go The Distance?

A 2-way market offering options of ‘Yes’ and ‘No’ offering the customer the opportunity to predict whether the fight will reach the end of the scheduled rounds without a winner being declared or a technical draw/no contest being declared.

Knockdown Betting (Includes round Knockdown, Will fighter be Knocked down?, Both fighters to be Knocked down, Total Knockdowns)

A series of markets allows betting on whether criteria relating to knockdowns will be met during the match. As soon as the opening bell sounds bets will have action, regardless of whether the fight is stopped early for any reason.

Punch Statistic Markets (Includes Punches Thrown, Punches Landed, Round Punches)

A series of 2-way markets offering Over/Under propositions on the number of punches that meet a specific criteria. These markets will be settled using a specific data provider which will be called out in the market notes. As soon as the opening bell sounds bets will have action, regardless of whether the fight is stopped early for any reason.

MMA

General MMA Rules

MMA Market Rules

Match Result/Fight Winner/Moneyline

A market allows betting on which fighter will win the fight. Where the draw is also offered as a selection this will be settled as the winner in the event of a declared draw after the conclusion of scheduled rounds.

Method of Victory/Exact Method of Victory

A multi-way market allows betting on the specific outcome of the fight. The market can be offered at a basic level offering the choice between a stoppage or a decision, or can be offered in a more detailed manner giving the choice of different types of decision or stoppage. Unless offered as a selection within the market, Method of Victory bets on a fight that finishes in a Technical Draw will be void.

Definitions of differing methods of victory are as follows below, with detailed descriptions of the ‘Exact Method of Victory’ selections contained within each section. Fanatics Sportsbook will use the decision details provided by the event organizer and/or sanctioning body when determining settlement of these markets.

sufficient amount of time has not been completed to render a decision via

the score cards. This occurs when the stoppage happens at any time before the halfway point of the fight.

Exact Method of Victory

Wagering on the exact way a fighter will win (e.g. Fighter A to Win by TKO/KO via Kick, Fighter A to Win via Armbar).

Takedowns

Knockdowns

Significant Strikes

Winning Minute

A market allows wagering on the exact minute of the fight, that a fighter wins in.

Total Rounds

A market that allows betting on whether the fight will fall short of or continue past a stated number of rounds.

Round Betting (Includes Grouped Round Betting/Either Fighter Round Betting/Either Fighter Grouped Round Betting)

A multi-way market allows betting on which round the fight will end in, and where relevant which fighter will win the fight.

Will The Fight Go The Distance?

A 2-way market offering options of ‘Yes’ and ‘No’ offering the customer the opportunity to predict whether the fight will reach the end of the scheduled rounds without a winner being declared or a technical draw/no contest being declared.

Statistic Markets (Includes Punches Thrown, Punches Landed, Takedowns)

A series of markets offering Over/Under propositions on the number of punches that meet a specific criteria. These markets will be settled using a specific data provider which will be called out in the market notes. As soon as the opening bell sounds bets will have action regardless of whether the fight is stopped early for any reason.

Motor Sports

General Motor Sport Rules (which may include, amongst others, NASCAR, Indy Car, Formula One, Superbikes and Speedway)

Motor Sport Market Rules

Race Winner, Podium, Top ‘X’ and Points

A market offering the customer the opportunity to bet on, in respective order: the race result, who finishes on the podium, who finishes in the top ‘x’ positions and who scores points in the race. Where we offer combinations of these markets to make up one market, all relevant parts must win for the bet to be a winner. For example in the market: Race Winner, Podium Finish & Points Finish - your selections in all three must win for the bet to be a winner.

Outright Championship Betting

A market offering the customer the opportunity to bet on: a driver or team winning the championship over the course of the season.

Qualifying/Pole Position

A market offering the customer the opportunity to bet on: whether a driver will be the fastest qualifier, qualify on front row, qualify ahead of a named opponent (match betting)

Winning Margin

A market offering the customer the opportunity to bet on: whether the winning margin will be above or below a stated total

Total Classified Finishers

A market offering the customer the opportunity to bet on: the number of drivers that finish the race

Straight/Dual Forecast

A market offering the customer the opportunity to bet on: riders/teams finishing 1st and 2nd in the GP or series.

To Win By ‘X’+ Seconds

A market offering the customer the opportunity to bet on: Whether a driver will win the race by more than the quoted handicap of seconds

●          Settlement will be determined by the official governing body.

Podium Double Finish

A market offering the customer the opportunity to bet on: both drivers from the named team to finish on the podium.

Double Points Finish

A market offering the customer the opportunity to bet on: both drivers from the named team to finish in the points.

Race Hat-trick

A market offering the customer the opportunity to bet on: whether any named driver will take pole position, set the fastest lap of the race, and win the race.

Race Winner Without Big 6

A market offering the customer the opportunity to bet on: the race winner excluding all drivers for Mercedes, Red Bull or Ferrari

Finishing Positions

A market offering the customer the opportunity to bet on: the finishing position of a named driver

Fastest Pit Stop

A market offering the customer the opportunity to bet on: which driver will set the fastest total pit-lane time during the race

Lap 1 Leader

A market offering the customer the opportunity to bet on: which driver will lead after the first lap

Lap 1 Retirements

A market offering the customer the opportunity to bet on: how many drivers will retire without completing a single lap

First Team/Driver to Retire

A market offering the customer the opportunity to bet on: which team/driver will be the first to retire

Safety Car

A market offering the customer the opportunity to bet on: whether a safety car will be used in the race

 Virtual Safety Car

A market offering the customer the opportunity to bet on: whether a virtual safety car will be used in the race

Qualifying Winning Margin

A market offering the customer the opportunity to bet on: the winning margin in the final qualifying session

To Make Qualifying Session 3

A market offering the customer the opportunity to bet on: The named driver to qualify to compete in qualifying session 3.

Qualifying Trebles

A market offering the customer the opportunity to bet on: which drivers will win Q1,Q2 & Q3.

Practice Session Winner

A market offering the customer the opportunity to bet on: which driver will set the fastest time in the specified practice session

Practice Match Bets

A market offering the customer the opportunity to bet on: a match up between named drivers in the specified practice session

Constructors Championship Without Betting

A market offering the customer the opportunity to bet on: the winner of the Constructors Championship excluding the named teams.

Match-ups

Both drivers must start the race for bets to have action. Markets will be considered void if one of the drivers retires in or before the formation lap.

If a driver fails to complete the race (disqualified or otherwise), the other driver in the match-up wager will be declared the winner. If both drivers fail to complete the race, the number of full laps completed will determine the winner. If both drivers fail to complete on the same lap, the market will be voided.

Group Betting 

All listed drivers in the group must start the race for bets to have action.

Race Props (lap markets, caution markets, etc.)

For NASCAR, the entire race must be completed for bets to have action unless the result is already determined. For other motor racing events, all bets will stand.

Stage Winner/Stage Props

The entire race or stage must be completed for bets to have action unless the result is already determined. Any bets on a driver disqualified would be settled as a losing bet.

Fastest lap

The driver who achieved the fastest lap in the specified lap, cluster of laps or race is considered as the winner. The lap time in milliseconds is valid for settlement purposes.

Motor Sport Settlement Rules

Formula One - All markets will be settled on the official classification from the Federation Internationale de l'Automobile (FIA) at the time of the podium presentation. Retirement and classification, which is determined by the FIA rule stating: any car that completes 90% or more of the number of laps covered by the winner are to be recorded as a classified finisher.

In the case of disqualification, markets for that driver will be settled as losing ones, except for any markets which have been unconditionally determined at the point of disqualification.

If a race is abandoned where no presentation position or official result is declared, all bets on that race will be void except for bets on any markets which have been unconditionally determined.

NASCAR - All markets will be initially settled based on the unofficial results sent out by NASCAR. If, after post-race inspections are completed, there is any change in the official race result, all previous winners will be resettled as losers and new winners will be settled as won. Any subsequent inquiries/disqualifications after the official post-race inspection will not affect settlement.

Other Motorsports – All markets will be settled by the official results from the website of the relevant governing body at the time of the podium presentation. Any subsequent inquiries/disqualifications after the podium presentation will not affect settlement. In the absence of a statistic/result required for settlement of a specific market from the official website of the relevant governing body, another reputable statistical source will be used to support bet settlement.

Olympics

General Olympics Rules

Olympics Settlement Rules

Country Golds/Country Medals

A market offering the customer the opportunity to bet on how many medals and or gold medals the named country wins at the stated Olympics.

Most Gold Medals

A market offering the customer the opportunity to bet on which country will receive the most gold medals at the stated Olympics.

Most Medals

A market offering the customer the opportunity to bet on which country will receive the most total medals at the stated Olympic Games

Specific Olympic Sport Rules

Olympic Basketball

Matches are played under FIBA rules.

Olympic Field Hockey 

 Match betting will be settled on the result at the end of 60 minutes. Two-way match betting/to qualify markets will be settled on whichever team progresses to the next round/wins the event as determined by the IOC (International Olympic Committee).

Table Tennis

General Table Tennis Rules

Table Tennis Market Rules

Match Winner/Moneyline

A 2-way market offering the customer the opportunity to bet on: The winner of the match.

Where a player retires please refer to the General Table Tennis Rules for how settlement will be determined.

Match Game Handicap

A market offering the customer the opportunity to bet on: The winner of the match once the game handicap value has been applied.

Match Point Handicap

A market offering the customer the opportunity to bet on: The winner of the match once the point handicap value has been applied.

Total Points

A market offering the customer the opportunity to bet on: The total number of points scored in a specified market.

Total Games

A market offering the customer the opportunity to bet on: The total number of games played in the match.

Correct Score

A market offering the customer the opportunity to bet on: The correct score in the specified market; i.e. Correct Match Score, Correct Game 1 Score.

Game Handicap

A market offering the customer the opportunity to bet on: The winner of a specified game once the handicap value has been applied.

Game Total Points

A market offering the customer the opportunity to bet on: The total number of points that are scored in a specified game.

Next Point Winner

A market offering the customer the opportunity to bet on: The next competitor to score a point within a specified game.

Lead After

A market offering the customer the opportunity to bet on: The competitor to lead after a specified number of points in a game.

Race To

A market offering the customer the opportunity to bet on: Which competitor will reach a specified number of points in a game first.

Extra Points

A market offering the customer the opportunity to bet on: Whether or not there are extra points played in a specified game.

Total Points (Odd/Even)

A market offering the customer the opportunity to bet on: Whether the total amount of points played within a specified market finish odd or even in their total.

Darts

General Darts Rules

Darts Market Rules

Volleyball

General Volleyball Rules

Volleyball Market Rules

Winner

Offering the customer the opportunity to predict the outcome of the match

To Qualify

Will be settled on the team progressing to the next round of the specified competition, and includes the outcome of a Golden Set if played.

If a match does not adhere to the generally accepted format (e.g., unusual period length, counting procedure, format of a match etc.), Fanatics Sportsbook reserves the right to void bets.

Set Score

Predict the set scores at the end of the match. Bets are void if the statutory number of sets is not completed or changed.

Beach Volleyball

General Beach Volleyball Rules

Beach Volleyball Market Rules

Winner 

A market offering the customer the opportunity to predict the winner of the game. This can be offered as a 2-way market, or a 3-way market where the tie is offered.

Set Score

A market offering the customer the chance to predict the set scores at the end of the match. Bets are void if the statutory number of sets is not completed or are changed.

To Qualify

A market offering the customer the chance to predict who will qualify to the next round.

Water Polo

General Water Polo Rules

For all Outright and Tournament specific markets including, but not limited to, markets such as To Win Group/To Reach The Final/Name The Finalists, bets will be deemed no action if the scheduled number of games are not completed, unless the outcome is already determined. Where applicable, the podium presentation will determine the settlement of bets and any subsequent disqualification and/or appeal will not affect bets.

Odd/Even Markets

The below listed markets will be offered for each quarter.

 In the event of a specific quarter not being completed bets will be deemed no action, unless the specific market outcome is already determined.

The below listed markets will be offered for each half.

In the event of a specific half not being completed bets will be deemed no action, unless the specific market outcome is already determined.

Winter Sports

General Winter Sport Rules

Winter Sport Market Rules

Athletics 

General Athletics Rules

Cycling

General Cycling Rules

Cycling Market Rules

Match Betting/Head to Head

Markets that offer the customer the opportunity to bet on which cyclist will finish in the higher position in a race or stage.

To Win A Stage

Cyclist Number of Stage Wins

Cyclist To Finish in Top 3 

Rugby League

General Rugby League Rules

Rugby League Market Rules


Match Result/Moneyline

A market offering the customer the opportunity to bet on: which team will win the match.

 

 

Handicap/Point Spread (Handicap Match Betting, 1st Half Handicap Betting/2nd Half Handicap Betting)

 

A market offering the customer the opportunity to bet on: which team would win the match, after the stated handicap values have been applied.

 

1st/2nd Half Winner

 

A market offering the customer the opportunity to bet on: which team will win the specified half.

 

 

First Team To Score/ First Team To Score A Try

 

 

Total Half/Match Points/Tries

 

A market offering the customer the opportunity to bet on: whether the total number of overall points (or tries where relevant) will be lower or higher than a specific total.

 

 

Total Team Match/Half Points/Tries

 

A market offering the customer the opportunity to bet on: whether the total number of points (or tries where relevant) scored by a nominated team will be lower or higher than a specific total in a specified time-frame.

 

 

Winning Margin

 

A market offering the customer the opportunity to bet on:  what the margin of victory will be, choosing from a selection of points bands, for example 1-9 points, 10-19 points etc. The market can be offered with either team specific or general game based selections.

 

Double Result (also referred to as Half-Time/Full-Time)

 

A market offering the customer the opportunity to bet on: what the result of the game will be at Half-Time and the end of Regulation time.

 

First Scoring Play

 

A market offering the customer the opportunity to bet on: what method the first scoring play of the game will be.

 

 

Race to X Points (Match/1st Half/2nd Half)

 

A market offering the customer the opportunity to bet on: which team will be the first to reach a stated total number of points within the nominated time frame.

 

First/Last/Anytime Tryscorer

 

A market offering the customer the opportunity to bet on: the chosen player to score a try, subject to the criteria specified in the market name.

 

Rugby Union

General Rugby Union Rules

Rugby Union Market Rules

Match Result/Moneyline

A market allows betting on which team will win the match.

Handicap/Point Spread

A point spread/handicap bet allows the customer to bet on whether a team with a minus handicap will win by more than a specific number of points, or a team with a plus handicap will win outright or lose by less than a specific number of points.

A point spread or handicap bet applies the stated handicap to the chosen selection and considers this number to be added or subtracted from the final score.

1st/2nd Half Winner

A market allows betting on which team will win a specific period of play.

1st/2nd Half Handicap

A point spread/handicap bet allows the customer to bet on whether a team with a minus handicap will win by more than a specific number of points, or a team with a plus handicap will win outright or lose by less than a specific number of points.

A point spread or handicap bet applies the stated handicap to the chosen selection and considers this number to be added or subtracted from the points scored in the specific half.

First/Xth Team to score/ First/Xth Team to score a Try/ First/Xth Team to score a Penalty/ First/Xth Team to score a Drop Goal

A market allows betting on which of the two teams will score using the method specified where relevant.

Where a ‘no team to score’ option is offered this will be settled as the winner in the event that no scoring play satisfies the criteria in the market name. Where no such option is available bets will be made void.

Total Match/Half Points/Tries

A 2-way market offering the customer the opportunity to predict whether the total number of overall points (or tries where relevant) will be lower or higher than a specific total.

Total Team Match/Half Points/Tries

A 2-way market offering the customer the opportunity to predict whether the total number of points (or tries where relevant) scored by a nominated team will be lower or higher than a specific total.

Winning Margin

This market offers the customer the chance to bet on what the margin of victory will be, choosing from a selection of points bands, for example 1-9 points, 10-19 points etc. The market can be offered with either team specific or general game based selections.

Double Result (Also referred to as Half-Time/Full-Time)

This market offers the customer the chance to bet on what the result of the game will be at Half-Time and the end of Regulation time. Extra Time does not count towards the settlement of this market. The tie is offered on both the half-time and full-time element of the bet, meaning all combinations within the regulation period of play are offered.

First Scoring Play

A market offering the customer the opportunity to predict the first scoring play of the game. This market will be offered either as a 3-way or 6-way market, depending on whether teams are split into individual selections. The types of scoring play will be offered as follows:

Race to X Points (Offered in Match & 1st/2nd Half)

A 3-way market offering the option to bet on which team will be the first to reach a stated total number of points within the nominated time frame, with a third option provided for neither team to reach the stated total.

First/Last/Anytime Tryscorer

A market offering the chance to bet on the chosen player to score a try, subject to the criteria specified in the market name.

Rugby Union Futures Market Rules

General Rugby Union Futures Rules

Bets will be settled based on official standings or rulings provided by the organizing body. For bets to stand, the number of games where a result is passed must equal the number of games scheduled when the season begins, unless the outcome has already been determined. Any forfeited game that is considered an official result will count towards season long bets.

Outright/Group Winner Markets

If a result is passed by the organizing body for any of the above markets it will be deemed final irrespective of whether the season has been amended in any way to achieve this result. If a team is withdrawn, suspended or otherwise removed from the competition they will be deemed a participant if they have started at least one fixture.

Regular Season Points

A 2-way market which offers the customer the opportunity to bet whether a team will achieve more or less than the specified total number of points. In the result of a whole number being offered and that outcome being achieved bets will be settled as a push. For example if a team is offered at Over/Under 45.0 points and finishes the season with 45 points the market will be deemed a push and settled as void.

Season/Tournament Match Bet

These markets offer the customer the opportunity to bet on which of two given teams will outperform the other over the course of a season/tournament

Name The Finalists

The customer can predict both of the finalists in a stated rugby tournament.

Final Exacta/Forecast

The customer can predict both of the finalists in a stated rugby tournament, as well as the winner of the final match itself.

Stage of Elimination

The customer can predict at which stage a team will be eliminated from a stated rugby tournament.

To Qualify

The customer can bet on a team to qualify in a knockout tie or from a group of teams to advance to the next stage of a competition.

Relegation/To Avoid Relegation/Promotion/Bottom X Finish/Top X Finish

These multi-way markets offer the customer the opportunity to bet on a team to finish in a specific or banded league position, or to achieve a specified achievement such as winning promotion, be that automatically through league position or via a playoff system.

Snooker/Pool

General Snooker/Pool Rules

Snooker/Pool Market Rules

Match Result/Moneyline

A 2-way market giving customers the opportunity to bet on which player/team will win the overall match by winning the required number of frames/racks.

Xth Frame/Rack Winner

A 2-way market giving customers the opportunity to bet on which player/team will win the current frame/rack.

First/Last Pot/Color Potted/Number Potted

A market giving customers the opportunity to bet on which player will make the first/last pot, or which type of ball will be potted. Where a frame is restarted/abandoned bets will be void unless a result has already been definitively determined.

Total Frames/Racks

A 2-way market giving customers the opportunity to bet on how many frames/racks will be required to determine a winner.

Frame/Session Total Points

A 2-way market offered in snooker giving customers the opportunity to bet on how many points will be scored in a given frame or nominated session of play.

Correct Score

A multi way market offering customers the opportunity to select the exact correct score of the overall matchup.

Cricket

General Cricket Rules

Limited Overs Matches

Test Matches

Series Betting

Cricket Market Rules

Match Result/Moneyline

A market giving customers the opportunity to bet on which team will win the match.

Total Runs

Top Team Batsman / Top Match Run Scorer

Top Team Bowler / Wicket Taker (Match)

Batsman Match Bets

Player Runs / Player Alternate Runs / Player to score 50/100

Runs in a Specified Number of Overs (e.g. 1st 15 Overs)

Highest Score In Specified Overs (e.g. 15/10/6)


A market giving customers the opportunity to bet on which team has the highest score in a specified amount of overs.

Highest Opening Partnership

Next Man Out

Team To Hit The Most Sixes

Super Over/Any Additional Overs Above The Allotted Amount

Next Over: Over/Under Runs

Total Match Sixes/Fours

First Over: Over/Under Total Runs

First Ball of the Match

Team of Top Batsman

Fall of Next Team Wicket (i.e. the score on which it will fall)

Highest Score After First Over

Century(100)/half-century (50) in Match

Player of the Match

Lacrosse

General Lacrosse Rules

Australian Rules Football

General Australian Rules Rules

Australian Rules Market Rules

Handball

General Handball Rules

Badminton


General Badminton Rules

PA v.3